U4GM What Are the Best Guns to Destroy ARC Raiders ARCs Tips Guide
Posted: 16 Dec 2025 03:06
When you’re gearing up to crack ARC armor, it’s tempting to go light and “play smart,” but you’ll notice pretty fast that smart doesn’t matter if your bullets barely register. I used to run lean kits, too. Then a Bastion shows up, you dump half your bag, and you’re still staring at a walking fridge with rockets. If you’re sorting your stash and browsing ARC Raiders Items , think less about speed and more about what actually ends fights before your ammo dries up.
Why light weapons feel good, then fail you
Light guns are great for confidence. They snap on target, they’re comfy in close quarters, and they make you feel quick. The problem is the moment you’re forced to stand your ground. Heavy ARCs don’t care about your comfort. You need sustained damage and you need it to land. That means heavier calibers, better armor break, and less “spray and pray.” People talk about mobility like it’s the whole game, but mobility doesn’t help when you’ve gotta finish the job and extract with a timer in your head.
The two workhorses most raids revolve around
1) Renegade. This is the gun that keeps you calm when things get loud. It hits hard enough to matter, but it’s not so clunky that you’re fighting the recoil more than the ARC. You can actually place shots, and that’s the difference when a Rocketeer is peeking and you’ve got half a second to punish it. 2) Anvil. Different vibe. It’s for when you’re done negotiating. The Anvil is heavier, slower, and it asks you to commit, but it pays you back by deleting armor at a pace lighter guns just can’t match.
Strong alternatives when RNG won’t cooperate
If you can’t find your preferred setup, you’re not doomed. The Hull Cracker is the classic “make armor go away” answer, especially when you’re trying to shorten a messy fight instead of stretching it out. The Betina is another solid pick when you want dependable damage without the same feel as the Renegade or Anvil. And yeah, you’ll see people bring the Venator because it’s serviceable for roaming and clearing small threats, but don’t kid yourself into thinking it’ll carry you through a Bastion check.
What actually makes these choices work in practice
Build around the idea that the scary ARC is the plan, not the surprise. Bring enough ammo to stay aggressive, not just “survive.” Take angles where you can keep shooting instead of constantly resetting. If your kit can’t break armor fast, you end up backing off, re-peeking, and taking chip damage until the raid turns into a slow bleed. Gear for results, and if you’re trying to round out your loadout fast, it can help to cheap ARC Raiders Items so you’re not stuck forcing bad weapons into fights you didn’t choose.
Why light weapons feel good, then fail you
Light guns are great for confidence. They snap on target, they’re comfy in close quarters, and they make you feel quick. The problem is the moment you’re forced to stand your ground. Heavy ARCs don’t care about your comfort. You need sustained damage and you need it to land. That means heavier calibers, better armor break, and less “spray and pray.” People talk about mobility like it’s the whole game, but mobility doesn’t help when you’ve gotta finish the job and extract with a timer in your head.
The two workhorses most raids revolve around
1) Renegade. This is the gun that keeps you calm when things get loud. It hits hard enough to matter, but it’s not so clunky that you’re fighting the recoil more than the ARC. You can actually place shots, and that’s the difference when a Rocketeer is peeking and you’ve got half a second to punish it. 2) Anvil. Different vibe. It’s for when you’re done negotiating. The Anvil is heavier, slower, and it asks you to commit, but it pays you back by deleting armor at a pace lighter guns just can’t match.
Strong alternatives when RNG won’t cooperate
If you can’t find your preferred setup, you’re not doomed. The Hull Cracker is the classic “make armor go away” answer, especially when you’re trying to shorten a messy fight instead of stretching it out. The Betina is another solid pick when you want dependable damage without the same feel as the Renegade or Anvil. And yeah, you’ll see people bring the Venator because it’s serviceable for roaming and clearing small threats, but don’t kid yourself into thinking it’ll carry you through a Bastion check.
What actually makes these choices work in practice
Build around the idea that the scary ARC is the plan, not the surprise. Bring enough ammo to stay aggressive, not just “survive.” Take angles where you can keep shooting instead of constantly resetting. If your kit can’t break armor fast, you end up backing off, re-peeking, and taking chip damage until the raid turns into a slow bleed. Gear for results, and if you’re trying to round out your loadout fast, it can help to cheap ARC Raiders Items so you’re not stuck forcing bad weapons into fights you didn’t choose.